DADS class

Bases: SAC

Implements DADS algorithm https://arxiv.org/abs/1907.01657.

Note that the functions select_action, _update_alpha, _update_critic and _update_actor are inherited from SAC algorithm.

In the current implementation, we suppose that the skills are fixed one hot vectors, and do not support continuous skills at the moment.

Also, we suppose that the skills are evaluated in parallel in a fixed manner: a batch of environments, containing a multiple of the number of skills, is used to evaluate the skills in the environment and hence to generate transitions. The sampling is hence fixed and perfectly uniform.

We plan to add continuous skill as an option in the future. We also plan to release the current constraint on the number of batched environments by sampling from the skills rather than having this fixed setting.

Source code in qdax/baselines/dads.py
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class DADS(SAC):
    """Implements DADS algorithm https://arxiv.org/abs/1907.01657.

    Note that the functions select_action, _update_alpha, _update_critic and
    _update_actor are inherited from SAC algorithm.

    In the current implementation, we suppose that the skills are fixed one
    hot vectors, and do not support continuous skills at the moment.

    Also, we suppose that the skills are evaluated in parallel in a fixed
    manner: a batch of environments, containing a multiple of the number
    of skills, is used to evaluate the skills in the environment and hence
    to generate transitions. The sampling is hence fixed and perfectly uniform.

    We plan to add continuous skill as an option in the future. We also plan
    to release the current constraint on the number of batched environments
    by sampling from the skills rather than having this fixed setting.
    """

    def __init__(self, config: DadsConfig, action_size: int, descriptor_size: int):
        self._config: DadsConfig = config

        if self._config.normalize_observations:
            raise NotImplementedError("Normalization in not implemented for DADS yet")

        # define the networks
        self._policy, self._critic, self._dynamics = make_dads_networks(
            action_size=action_size,
            descriptor_size=descriptor_size,
            omit_input_dynamics_dim=config.omit_input_dynamics_dim,
            policy_hidden_layer_size=config.policy_hidden_layer_size,
            critic_hidden_layer_size=config.critic_hidden_layer_size,
        )

        # define the action distribution
        self._action_size = action_size
        self._parametric_action_distribution = NormalTanhDistribution(
            event_size=action_size
        )
        self._sample_action_fn = self._parametric_action_distribution.sample

        # define the losses
        (
            self._alpha_loss_fn,
            self._policy_loss_fn,
            self._critic_loss_fn,
            self._dynamics_loss_fn,
        ) = make_dads_loss_fn(
            policy_fn=self._policy.apply,
            critic_fn=self._critic.apply,
            dynamics_fn=self._dynamics.apply,
            reward_scaling=self._config.reward_scaling,
            discount=self._config.discount,
            action_size=action_size,
            num_skills=self._config.num_skills,
            parametric_action_distribution=self._parametric_action_distribution,
        )

        # define the optimizers
        self._policy_optimizer = optax.adam(learning_rate=self._config.learning_rate)
        self._critic_optimizer = optax.adam(learning_rate=self._config.learning_rate)
        self._alpha_optimizer = optax.adam(learning_rate=self._config.learning_rate)
        self._dynamics_optimizer = optax.adam(learning_rate=self._config.learning_rate)

    def init(  # type: ignore
        self,
        key: RNGKey,
        action_size: int,
        observation_size: int,
        descriptor_size: int,
    ) -> DadsTrainingState:
        """Initialise the training state of the algorithm.

        Args:
            key: a jax random key
            action_size: the size of the environment's action space
            observation_size: the size of the environment's observation space
            descriptor_size: the size of the environment's descriptor space (i.e. the
                dimension of the dynamics network's input)

        Returns:
            the initial training state of DADS
        """
        # Initialize params
        dummy_obs = jnp.zeros((1, observation_size + self._config.num_skills))
        dummy_action = jnp.zeros((1, action_size))
        dummy_dyn_obs = jnp.zeros((1, descriptor_size))
        dummy_skill = jnp.zeros((1, self._config.num_skills))

        key, subkey = jax.random.split(key)
        policy_params = self._policy.init(subkey, dummy_obs)

        key, subkey = jax.random.split(key)
        critic_params = self._critic.init(subkey, dummy_obs, dummy_action)

        target_critic_params = jax.tree.map(
            lambda x: jnp.asarray(x.copy()), critic_params
        )

        key, subkey = jax.random.split(key)
        dynamics_params = self._dynamics.init(
            subkey,
            obs=dummy_dyn_obs,
            skill=dummy_skill,
            target=dummy_dyn_obs,
        )

        policy_optimizer_state = self._policy_optimizer.init(policy_params)
        critic_optimizer_state = self._critic_optimizer.init(critic_params)
        dynamics_optimizer_state = self._dynamics_optimizer.init(dynamics_params)

        log_alpha = jnp.asarray(jnp.log(self._config.alpha_init), dtype=jnp.float32)
        alpha_optimizer_state = self._alpha_optimizer.init(log_alpha)

        return DadsTrainingState(
            policy_optimizer_state=policy_optimizer_state,
            policy_params=policy_params,
            critic_optimizer_state=critic_optimizer_state,
            critic_params=critic_params,
            alpha_optimizer_state=alpha_optimizer_state,
            alpha_params=log_alpha,
            target_critic_params=target_critic_params,
            dynamics_optimizer_state=dynamics_optimizer_state,
            dynamics_params=dynamics_params,
            key=key,
            normalization_running_stats=RunningMeanStdState(
                mean=jnp.zeros(
                    descriptor_size,
                ),
                var=jnp.ones(
                    descriptor_size,
                ),
                count=jnp.zeros(()),
            ),
            steps=jnp.array(0),
        )

    def _compute_diversity_reward(
        self, transition: QDTransition, training_state: DadsTrainingState
    ) -> Reward:
        """Computes the diversity reward of DADS.

        Args:
            transition: a batch of transitions from the replay buffer
            training_state: the current training state

        Returns:
            the diversity reward
        """
        active_skills = transition.obs[:, -self._config.num_skills :]

        # Compute dynamics prob
        next_state_desc = transition.next_state_desc
        state_desc = transition.state_desc
        target = next_state_desc - state_desc

        if self._config.normalize_target:
            target = normalize_with_rmstd(
                target, training_state.normalization_running_stats
            )

        log_q_phi = self._dynamics.apply(
            training_state.dynamics_params,
            state_desc,
            active_skills,
            target,
        )

        # Estimate prior skill
        skill_samples = jnp.tile(
            jnp.eye(self._config.num_skills), (state_desc.shape[0], 1)
        )
        state_descriptors = jnp.repeat(state_desc, self._config.num_skills, axis=0)
        target = jnp.repeat(target, self._config.num_skills, axis=0)
        log_p_s = self._dynamics.apply(
            training_state.dynamics_params,
            state_descriptors,
            skill_samples,
            target,
        )
        log_p_s = log_p_s.reshape((-1, self._config.num_skills))

        # Compute the reward according to DADS official implementation
        reward = jnp.log(self._config.num_skills) - jnp.log(
            jnp.exp(jnp.clip(log_p_s - log_q_phi.reshape((-1, 1)), -50, 50)).sum(axis=1)
        )

        return reward

    def play_step_fn(  # type: ignore
        self,
        env_state: EnvState,
        training_state: DadsTrainingState,
        env: Env,
        skills: Skill,
        deterministic: bool = False,
        evaluation: bool = False,
    ) -> Tuple[EnvState, DadsTrainingState, QDTransition]:
        """Plays a step in the environment. Concatenates skills to the observation
        vector, selects an action according to SAC rule and performs the environment
        step.

        Args:
            env_state: the current environment state
            training_state: the DIAYN training state
            skills: the skills concatenated to the observation vector
            env: the environment
            deterministic: the whether or not to select action in a deterministic way.
                Defaults to False.
            evaluation: if True, collected transitions are not used to update training
                state. Defaults to False.

        Returns:
            the new environment state
            the new DADS training state
            the played transition
        """

        key = training_state.key
        policy_params = training_state.policy_params
        obs = jnp.concatenate([env_state.obs, skills], axis=1)

        # If the env does not support state descriptor, we set it to (0,0)
        if "state_descriptor" in env_state.info:
            state_desc = env_state.info["state_descriptor"]
        else:
            state_desc = jnp.zeros((env_state.obs.shape[0], 2))

        key, subkey = jax.random.split(key)
        actions = self.select_action(
            obs=obs,
            policy_params=policy_params,
            key=subkey,
            deterministic=deterministic,
        )

        next_env_state = env.step(env_state, actions)
        next_obs = jnp.concatenate([next_env_state.obs, skills], axis=1)
        if "state_descriptor" in next_env_state.info:
            next_state_desc = next_env_state.info["state_descriptor"]
        else:
            next_state_desc = jnp.zeros((next_env_state.obs.shape[0], 2))

        if self._config.normalize_target:
            if self._config.descriptor_full_state:
                _state_desc = obs[:, : -self._config.num_skills]
                _next_state_desc = next_obs[:, : -self._config.num_skills]
                target = _next_state_desc - _state_desc
            else:
                target = next_state_desc - state_desc

            target *= jnp.expand_dims(1 - next_env_state.done, -1)
            normalization_running_stats = update_running_mean_std(
                training_state.normalization_running_stats, target
            )
        else:
            normalization_running_stats = training_state.normalization_running_stats

        truncations = next_env_state.info["truncation"]
        transition = QDTransition(
            obs=obs,
            next_obs=next_obs,
            state_desc=state_desc,
            next_state_desc=next_state_desc,
            rewards=next_env_state.reward,
            dones=next_env_state.done,
            actions=actions,
            truncations=truncations,
        )

        key, subkey = jax.random.split(key)
        if not evaluation:
            training_state = training_state.replace(
                key=subkey,
                normalization_running_stats=normalization_running_stats,
            )
        else:
            training_state = training_state.replace(
                key=subkey,
            )

        return next_env_state, training_state, transition

    def eval_policy_fn(  # type: ignore
        self,
        training_state: DadsTrainingState,
        eval_env_first_state: EnvState,
        play_step_fn: Callable[
            [EnvState, Params],
            Tuple[EnvState, Params, QDTransition],
        ],
        env_batch_size: int,
    ) -> Tuple[Reward, Reward, Reward, StateDescriptor]:
        """Evaluates the agent's policy over an entire episode, across all batched
        environments.


        Args:
            training_state: the DADS training state
            eval_env_first_state: the initial state for evaluation
            play_step_fn: the play_step function used to collect the evaluation episode
            env_batch_size: the number of environments we play simultaneously

        Returns:
            true return averaged over batch dimension, shape: (1,)
            true return per environment, shape: (env_batch_size,)
            diversity return per environment, shape: (env_batch_size,)
            state descriptors, shape: (episode_length, env_batch_size, descriptor_size)

        """
        state, training_state, transitions = generate_unroll(
            init_state=eval_env_first_state,
            training_state=training_state,
            episode_length=self._config.episode_length,
            play_step_fn=play_step_fn,
        )

        transitions = get_first_episode(transitions)
        true_returns = jnp.nansum(transitions.rewards, axis=0)
        true_return = jnp.mean(true_returns, axis=-1)

        reshaped_transitions = jax.tree.map(
            lambda x: x.reshape((self._config.episode_length * env_batch_size, -1)),
            transitions,
        )

        if self._config.descriptor_full_state:
            state_desc = reshaped_transitions.obs[:, : -self._config.num_skills]
            next_state_desc = reshaped_transitions.next_obs[
                :, : -self._config.num_skills
            ]
            reshaped_transitions = reshaped_transitions.replace(
                state_desc=state_desc, next_state_desc=next_state_desc
            )

        diversity_rewards = self._compute_diversity_reward(
            transition=reshaped_transitions, training_state=training_state
        ).reshape((self._config.episode_length, env_batch_size))

        diversity_returns = jnp.nansum(diversity_rewards, axis=0)

        return true_return, true_returns, diversity_returns, transitions.state_desc

    def _compute_reward(
        self, transition: QDTransition, training_state: DadsTrainingState
    ) -> Reward:
        """Computes the reward to train the networks.

        Args:
            transition: a batch of transitions from the replay buffer
            training_state: the current training state

        Returns:
            the DADS diversity reward
        """
        return self._compute_diversity_reward(
            transition=transition, training_state=training_state
        )

    def _update_dynamics(
        self, operand: Tuple[DadsTrainingState, QDTransition]
    ) -> Tuple[Params, float, optax.OptState]:
        """Update the dynamics network, independently of other networks. Called every
        `dynamics_update_freq` training steps.
        """
        training_state, transitions = operand

        dynamics_loss, dynamics_gradient = jax.value_and_grad(
            self._dynamics_loss_fn,
        )(
            training_state.dynamics_params,
            transitions=transitions,
        )

        (
            dynamics_updates,
            dynamics_optimizer_state,
        ) = self._dynamics_optimizer.update(
            dynamics_gradient, training_state.dynamics_optimizer_state
        )
        dynamics_params = optax.apply_updates(
            training_state.dynamics_params, dynamics_updates
        )
        return (
            dynamics_params,
            dynamics_loss,
            dynamics_optimizer_state,
        )

    def _not_update_dynamics(
        self, operand: Tuple[DadsTrainingState, QDTransition]
    ) -> Tuple[Params, float, optax.OptState]:
        """Fake update of the dynamics, called every time we don't want to update
        the dynamics while we update the other networks.
        """

        training_state, _transitions = operand

        return (
            training_state.dynamics_params,
            jnp.nan,
            training_state.dynamics_optimizer_state,
        )

    def _update_networks(
        self,
        training_state: DadsTrainingState,
        transitions: QDTransition,
    ) -> Tuple[DadsTrainingState, Metrics]:
        """Updates the networks involved in DADS.

        Args:
            training_state: the current training state of the algorithm.
            transitions: transitions sampled from a replay buffer.
            key: a random key to handle stochasticity.

        Returns:
            The updated training state and training metrics.
        """

        key = training_state.key

        # Update skill-dynamics
        (
            dynamics_params,
            dynamics_loss,
            dynamics_optimizer_state,
        ) = jax.lax.cond(
            training_state.steps % self._config.dynamics_update_freq == 0,
            self._update_dynamics,
            self._not_update_dynamics,
            (training_state, transitions),
        )

        # update alpha
        key, subkey = jax.random.split(key)
        (
            alpha_params,
            alpha_optimizer_state,
            alpha_loss,
        ) = self._update_alpha(
            alpha_lr=self._config.learning_rate,
            training_state=training_state,
            transitions=transitions,
            key=subkey,
        )

        # update critic
        key, subkey = jax.random.split(key)
        (
            critic_params,
            target_critic_params,
            critic_optimizer_state,
            critic_loss,
        ) = self._update_critic(
            critic_lr=self._config.learning_rate,
            reward_scaling=self._config.reward_scaling,
            discount=self._config.discount,
            training_state=training_state,
            transitions=transitions,
            key=subkey,
        )

        # update actor
        key, subkey = jax.random.split(key)
        (
            policy_params,
            policy_optimizer_state,
            policy_loss,
        ) = self._update_actor(
            policy_lr=self._config.learning_rate,
            training_state=training_state,
            transitions=transitions,
            key=subkey,
        )

        # Create new training state
        key, subkey = jax.random.split(key)
        new_training_state = DadsTrainingState(
            policy_optimizer_state=policy_optimizer_state,
            policy_params=policy_params,
            critic_optimizer_state=critic_optimizer_state,
            critic_params=critic_params,
            alpha_optimizer_state=alpha_optimizer_state,
            alpha_params=alpha_params,
            target_critic_params=target_critic_params,
            dynamics_optimizer_state=dynamics_optimizer_state,
            dynamics_params=dynamics_params,
            key=subkey,
            normalization_running_stats=training_state.normalization_running_stats,
            steps=training_state.steps + 1,
        )
        metrics = {
            "actor_loss": policy_loss,
            "critic_loss": critic_loss,
            "dynamics_loss": dynamics_loss,
            "alpha_loss": alpha_loss,
            "alpha": jnp.exp(alpha_params),
            "training_observed_reward_mean": jnp.mean(transitions.rewards),
            "target_mean": jnp.mean(transitions.next_state_desc),
            "target_std": jnp.std(transitions.next_state_desc),
        }

        return new_training_state, metrics

    def update(
        self,
        training_state: DadsTrainingState,
        replay_buffer: ReplayBuffer,
    ) -> Tuple[DadsTrainingState, ReplayBuffer, Metrics]:
        """Performs a training step to update the policy, the critic and the
        dynamics network parameters.

        Args:
            training_state: the current DADS training state
            replay_buffer: the replay buffer

        Returns:
            the updated DIAYN training state
            the replay buffer
            the training metrics
        """

        # Sample a batch of transitions in the buffer
        key = training_state.key

        key, subkey = jax.random.split(key)
        transitions = replay_buffer.sample(
            subkey,
            sample_size=self._config.batch_size,
        )

        # Optionally replace the state descriptor by the observation
        if self._config.descriptor_full_state:
            _state_desc = transitions.obs[:, : -self._config.num_skills]
            _next_state_desc = transitions.next_obs[:, : -self._config.num_skills]
            transitions = transitions.replace(
                state_desc=_state_desc, next_state_desc=_next_state_desc
            )

        # Compute the reward
        rewards = self._compute_reward(
            transition=transitions, training_state=training_state
        )

        # Compute the target and optionally normalize it for the training
        if self._config.normalize_target:
            next_state_desc = normalize_with_rmstd(
                transitions.next_state_desc - transitions.state_desc,
                training_state.normalization_running_stats,
            )

        else:
            next_state_desc = transitions.next_state_desc - transitions.state_desc

        # Update the transitions
        transitions = transitions.replace(
            next_state_desc=next_state_desc, rewards=rewards
        )

        new_training_state, metrics = self._update_networks(
            training_state, transitions=transitions
        )

        return new_training_state, replay_buffer, metrics

eval_policy_fn(training_state, eval_env_first_state, play_step_fn, env_batch_size)

Evaluates the agent's policy over an entire episode, across all batched environments.

Parameters:
  • training_state (DadsTrainingState) –

    the DADS training state

  • eval_env_first_state (State) –

    the initial state for evaluation

  • play_step_fn (Callable[[State, Params], Tuple[State, Params, QDTransition]]) –

    the play_step function used to collect the evaluation episode

  • env_batch_size (int) –

    the number of environments we play simultaneously

Returns:
  • Reward

    true return averaged over batch dimension, shape: (1,)

  • Reward

    true return per environment, shape: (env_batch_size,)

  • Reward

    diversity return per environment, shape: (env_batch_size,)

  • StateDescriptor

    state descriptors, shape: (episode_length, env_batch_size, descriptor_size)

Source code in qdax/baselines/dads.py
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def eval_policy_fn(  # type: ignore
    self,
    training_state: DadsTrainingState,
    eval_env_first_state: EnvState,
    play_step_fn: Callable[
        [EnvState, Params],
        Tuple[EnvState, Params, QDTransition],
    ],
    env_batch_size: int,
) -> Tuple[Reward, Reward, Reward, StateDescriptor]:
    """Evaluates the agent's policy over an entire episode, across all batched
    environments.


    Args:
        training_state: the DADS training state
        eval_env_first_state: the initial state for evaluation
        play_step_fn: the play_step function used to collect the evaluation episode
        env_batch_size: the number of environments we play simultaneously

    Returns:
        true return averaged over batch dimension, shape: (1,)
        true return per environment, shape: (env_batch_size,)
        diversity return per environment, shape: (env_batch_size,)
        state descriptors, shape: (episode_length, env_batch_size, descriptor_size)

    """
    state, training_state, transitions = generate_unroll(
        init_state=eval_env_first_state,
        training_state=training_state,
        episode_length=self._config.episode_length,
        play_step_fn=play_step_fn,
    )

    transitions = get_first_episode(transitions)
    true_returns = jnp.nansum(transitions.rewards, axis=0)
    true_return = jnp.mean(true_returns, axis=-1)

    reshaped_transitions = jax.tree.map(
        lambda x: x.reshape((self._config.episode_length * env_batch_size, -1)),
        transitions,
    )

    if self._config.descriptor_full_state:
        state_desc = reshaped_transitions.obs[:, : -self._config.num_skills]
        next_state_desc = reshaped_transitions.next_obs[
            :, : -self._config.num_skills
        ]
        reshaped_transitions = reshaped_transitions.replace(
            state_desc=state_desc, next_state_desc=next_state_desc
        )

    diversity_rewards = self._compute_diversity_reward(
        transition=reshaped_transitions, training_state=training_state
    ).reshape((self._config.episode_length, env_batch_size))

    diversity_returns = jnp.nansum(diversity_rewards, axis=0)

    return true_return, true_returns, diversity_returns, transitions.state_desc

init(key, action_size, observation_size, descriptor_size)

Initialise the training state of the algorithm.

Parameters:
  • key (RNGKey) –

    a jax random key

  • action_size (int) –

    the size of the environment's action space

  • observation_size (int) –

    the size of the environment's observation space

  • descriptor_size (int) –

    the size of the environment's descriptor space (i.e. the dimension of the dynamics network's input)

Returns:
  • DadsTrainingState

    the initial training state of DADS

Source code in qdax/baselines/dads.py
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def init(  # type: ignore
    self,
    key: RNGKey,
    action_size: int,
    observation_size: int,
    descriptor_size: int,
) -> DadsTrainingState:
    """Initialise the training state of the algorithm.

    Args:
        key: a jax random key
        action_size: the size of the environment's action space
        observation_size: the size of the environment's observation space
        descriptor_size: the size of the environment's descriptor space (i.e. the
            dimension of the dynamics network's input)

    Returns:
        the initial training state of DADS
    """
    # Initialize params
    dummy_obs = jnp.zeros((1, observation_size + self._config.num_skills))
    dummy_action = jnp.zeros((1, action_size))
    dummy_dyn_obs = jnp.zeros((1, descriptor_size))
    dummy_skill = jnp.zeros((1, self._config.num_skills))

    key, subkey = jax.random.split(key)
    policy_params = self._policy.init(subkey, dummy_obs)

    key, subkey = jax.random.split(key)
    critic_params = self._critic.init(subkey, dummy_obs, dummy_action)

    target_critic_params = jax.tree.map(
        lambda x: jnp.asarray(x.copy()), critic_params
    )

    key, subkey = jax.random.split(key)
    dynamics_params = self._dynamics.init(
        subkey,
        obs=dummy_dyn_obs,
        skill=dummy_skill,
        target=dummy_dyn_obs,
    )

    policy_optimizer_state = self._policy_optimizer.init(policy_params)
    critic_optimizer_state = self._critic_optimizer.init(critic_params)
    dynamics_optimizer_state = self._dynamics_optimizer.init(dynamics_params)

    log_alpha = jnp.asarray(jnp.log(self._config.alpha_init), dtype=jnp.float32)
    alpha_optimizer_state = self._alpha_optimizer.init(log_alpha)

    return DadsTrainingState(
        policy_optimizer_state=policy_optimizer_state,
        policy_params=policy_params,
        critic_optimizer_state=critic_optimizer_state,
        critic_params=critic_params,
        alpha_optimizer_state=alpha_optimizer_state,
        alpha_params=log_alpha,
        target_critic_params=target_critic_params,
        dynamics_optimizer_state=dynamics_optimizer_state,
        dynamics_params=dynamics_params,
        key=key,
        normalization_running_stats=RunningMeanStdState(
            mean=jnp.zeros(
                descriptor_size,
            ),
            var=jnp.ones(
                descriptor_size,
            ),
            count=jnp.zeros(()),
        ),
        steps=jnp.array(0),
    )

play_step_fn(env_state, training_state, env, skills, deterministic=False, evaluation=False)

Plays a step in the environment. Concatenates skills to the observation vector, selects an action according to SAC rule and performs the environment step.

Parameters:
  • env_state (State) –

    the current environment state

  • training_state (DadsTrainingState) –

    the DIAYN training state

  • skills (Skill) –

    the skills concatenated to the observation vector

  • env (Env) –

    the environment

  • deterministic (bool, default: False ) –

    the whether or not to select action in a deterministic way. Defaults to False.

  • evaluation (bool, default: False ) –

    if True, collected transitions are not used to update training state. Defaults to False.

Returns:
  • State

    the new environment state

  • DadsTrainingState

    the new DADS training state

  • QDTransition

    the played transition

Source code in qdax/baselines/dads.py
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def play_step_fn(  # type: ignore
    self,
    env_state: EnvState,
    training_state: DadsTrainingState,
    env: Env,
    skills: Skill,
    deterministic: bool = False,
    evaluation: bool = False,
) -> Tuple[EnvState, DadsTrainingState, QDTransition]:
    """Plays a step in the environment. Concatenates skills to the observation
    vector, selects an action according to SAC rule and performs the environment
    step.

    Args:
        env_state: the current environment state
        training_state: the DIAYN training state
        skills: the skills concatenated to the observation vector
        env: the environment
        deterministic: the whether or not to select action in a deterministic way.
            Defaults to False.
        evaluation: if True, collected transitions are not used to update training
            state. Defaults to False.

    Returns:
        the new environment state
        the new DADS training state
        the played transition
    """

    key = training_state.key
    policy_params = training_state.policy_params
    obs = jnp.concatenate([env_state.obs, skills], axis=1)

    # If the env does not support state descriptor, we set it to (0,0)
    if "state_descriptor" in env_state.info:
        state_desc = env_state.info["state_descriptor"]
    else:
        state_desc = jnp.zeros((env_state.obs.shape[0], 2))

    key, subkey = jax.random.split(key)
    actions = self.select_action(
        obs=obs,
        policy_params=policy_params,
        key=subkey,
        deterministic=deterministic,
    )

    next_env_state = env.step(env_state, actions)
    next_obs = jnp.concatenate([next_env_state.obs, skills], axis=1)
    if "state_descriptor" in next_env_state.info:
        next_state_desc = next_env_state.info["state_descriptor"]
    else:
        next_state_desc = jnp.zeros((next_env_state.obs.shape[0], 2))

    if self._config.normalize_target:
        if self._config.descriptor_full_state:
            _state_desc = obs[:, : -self._config.num_skills]
            _next_state_desc = next_obs[:, : -self._config.num_skills]
            target = _next_state_desc - _state_desc
        else:
            target = next_state_desc - state_desc

        target *= jnp.expand_dims(1 - next_env_state.done, -1)
        normalization_running_stats = update_running_mean_std(
            training_state.normalization_running_stats, target
        )
    else:
        normalization_running_stats = training_state.normalization_running_stats

    truncations = next_env_state.info["truncation"]
    transition = QDTransition(
        obs=obs,
        next_obs=next_obs,
        state_desc=state_desc,
        next_state_desc=next_state_desc,
        rewards=next_env_state.reward,
        dones=next_env_state.done,
        actions=actions,
        truncations=truncations,
    )

    key, subkey = jax.random.split(key)
    if not evaluation:
        training_state = training_state.replace(
            key=subkey,
            normalization_running_stats=normalization_running_stats,
        )
    else:
        training_state = training_state.replace(
            key=subkey,
        )

    return next_env_state, training_state, transition

update(training_state, replay_buffer)

Performs a training step to update the policy, the critic and the dynamics network parameters.

Parameters:
  • training_state (DadsTrainingState) –

    the current DADS training state

  • replay_buffer (ReplayBuffer) –

    the replay buffer

Returns:
  • DadsTrainingState

    the updated DIAYN training state

  • ReplayBuffer

    the replay buffer

  • Metrics

    the training metrics

Source code in qdax/baselines/dads.py
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def update(
    self,
    training_state: DadsTrainingState,
    replay_buffer: ReplayBuffer,
) -> Tuple[DadsTrainingState, ReplayBuffer, Metrics]:
    """Performs a training step to update the policy, the critic and the
    dynamics network parameters.

    Args:
        training_state: the current DADS training state
        replay_buffer: the replay buffer

    Returns:
        the updated DIAYN training state
        the replay buffer
        the training metrics
    """

    # Sample a batch of transitions in the buffer
    key = training_state.key

    key, subkey = jax.random.split(key)
    transitions = replay_buffer.sample(
        subkey,
        sample_size=self._config.batch_size,
    )

    # Optionally replace the state descriptor by the observation
    if self._config.descriptor_full_state:
        _state_desc = transitions.obs[:, : -self._config.num_skills]
        _next_state_desc = transitions.next_obs[:, : -self._config.num_skills]
        transitions = transitions.replace(
            state_desc=_state_desc, next_state_desc=_next_state_desc
        )

    # Compute the reward
    rewards = self._compute_reward(
        transition=transitions, training_state=training_state
    )

    # Compute the target and optionally normalize it for the training
    if self._config.normalize_target:
        next_state_desc = normalize_with_rmstd(
            transitions.next_state_desc - transitions.state_desc,
            training_state.normalization_running_stats,
        )

    else:
        next_state_desc = transitions.next_state_desc - transitions.state_desc

    # Update the transitions
    transitions = transitions.replace(
        next_state_desc=next_state_desc, rewards=rewards
    )

    new_training_state, metrics = self._update_networks(
        training_state, transitions=transitions
    )

    return new_training_state, replay_buffer, metrics